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About Us - Valve Corporation
Valve's debut title, Half-Life, was released in 1998. It won more than 50 game of the year awards, and PC Gamer even called it the Best PC Game Ever. Since then, we've released dozens of titles that changed the world. Today, millions of people play our games every day.
Valve Corporation
Opportunities at Valve run broad and deep. We're always hiring highly experienced collaborators who are the best at what they do, across the following areas: Clear Search. Art. We're always hiring. We hire people with broad skill sets who also exhibit deep expertise. While nobody at Valve has a job title, we do have certain fields that we're ...
Zh/Main Page - Valve Developer Community - Valve Corporation
无论你想要制作一款商业游戏,还是一个半衰期 2 (Half-Life® 2)的模组 ,你都可以在此网站上找到您需要的信息! 你可以免费加入 Valve 开发者社区,我们向所有使用起源引擎 与起源 SDK 的开发者开放
Left 4 Dead 2 - Valve Developer Community - Valve Corporation
Jan 25, 2025 · Left 4 Dead 2 is the sequel to Left 4 Dead.Players are one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, a variety of carnage-creating melee weapons have been added, from chainsaws to axes and even the exceptionally deadly frying pan.
Publications - Valve Corporation
Valve engineers and artists regularly contribute to industry publications and academic conferences. Their articles, papers, and presentations cover a wide range of topics, from the high level goals of Valve’s cabal development process to the inner workings of our cutting-edge rendering algorithms.
People at Valve - Valve Corporation
At Valve, you can find Q!'s schedule filled with marketing, packaging, web design, game trailers, .dem file creation, and other visual communications tasks. In his spare time, Q! likes to reminisce about how he was training to be a competitive bodybuilder 14 years ago. Get over it, …
Valve Hammer Editor (Source) - Valve Developer Community
Jan 28, 2025 · Hammer (version 4.x), sometimes informally called Hammer 4, is Valve's in-house level editor for Source titles, included in the Source SDK.It is a further evolution of Hammer 3.x from the GoldSrc engine. Many of its core concepts, features, and UI elements still match those of 3.x, as does the underlying mapping theory: building sealed levels with brushes and compiling them into BSP maps.
Source SDK Documentation - Valve Developer Community
Aug 20, 2024 · About Source · Download and Installation · Frequently Asked Questions · Release Notes. Modding: Creating, organizing and releasing your Source project.: Level Design: Maps are the 3D worlds where everything comes together.: Programming: A mod's C++ code defines the way its world and game rules behave.: Scripting: Scripting can be used for adding new functionality or logic to entities.
s&box - Valve Developer Community - Valve Corporation
Jan 23, 2025 · S&box is a platform and game development toolkit developed by Facepunch studio powered by a highly modified version of Source 2, planned to be a spiritual successor to Garry's Mod.Initially, the development was based on Unreal Engine 4, but as soon as Half-Life: Alyx came out, Facepunch immediately requested the engine branch of the newly-published game.
QC Commands - Valve Developer Community
Aug 12, 2024 · ikrule (chain) touch (bone) [options...] Adds an IK rule where a bone needs to be needs to be positioned relative to another part of the body. This is useful when the hand needs to touch some other part of the model, such as the face, hip, other hand, etc., and that other body part may be not in the original animated location due to additional animation layers, bone controllers, or other IK rules.