When NVIDIA announced the Ada Lovelace architecture and the GeForce RTX 40 Series, it mentioned a new bit of technology called Shader Execution Reordering (SER) to improve shader scheduling. This ...
Every few years, it seems like there's an amazing new technology with the promise of making games look ever more realistic. Over the decades, we've had shaders, tessellation, shadow mapping, ray ...
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Over the last few years, if you're a gamer or PC hardware enthusiast, you've probably heard the term "ray-tracing" bandied about quite a bit. Actually, you likely heard it before that, but with the ...
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